It's a hazardous substance that is illegal for non military or commercial energy purposes, there is a Dragon Nest Goldgood reason it is not available at every corner store.
Take your pick, potential use for a primitive dirty bomb or causing innocent people to get sick from radiation exposure. He likely ignored his countries laws and has to pay the penalty, since the tag line of the article said illegal possession, why the surprise he was arrested.
Next i except to read people questioning why the police arrested a man trying to create anti-matter in his kitchen, some people.
A Swedish man has been arrested for illegally being in possession of radium, uranium and americium; in an attempt to split atoms in his kitchen.Dragon Nest Gold
Richard Handl said he was interested in physics and chemistry, and set up a nuclear reactor in his home to carry out his experiments. He used the various radioactive materials as part of his projects and even blogged about his progress, with one of the posts detailing a mini nuclear meltdown. While his efforts may have been innocent in nature, the police still arrested him for being in possession of the radioactive materials, and if convicted, he may serve up to two years in jail.
It turns out he took some time to contact the authorities about his experiments, just to find out if his actions were legal or not. They were quick to respond by sending the police to arrest him and seize all possessions and materials related to his activities.Dragon Nest Gold
Handl knows now that he should have contacted authorities if he wants to conduct any further experimentation, that’s if they let him off with a warning.
game blog
2011年8月6日星期六
One Step Forward…Two Steps Back?
Dump Co-op, having an almost 100% accuracy sidekick spitting lines that detract you from the experience takes the scariness out of me. (add a co-op mode if you wish but don't force it like RE5).
Makes us weak, have hard to upgrade weapons so you don't feel like an invincible tank.
bring back classics of RE5, savepoints, even typewriter tapes if necessary, find everything and not buy it, then assemble (combine) and get creative to create your health elixir.
sub-menus do not pause the game, you forgot to fuse a green and red herb while in a fight? you deserve it (will stress people out to make sure they are always ready)
use elements of surprise, a lot of enemy types so the effect is renewed.
last thing, make it open ended, not "capcom signature" mission type layered, this also appears in the DMC series. If you want to keep the mission layered system, well abandon
the possibility of a shop between missions, so you don't built an arsenal every chapter.
When Resident Evil 4 first hit the scene it was hailed with equal parts praise and criticism. On one hand, it was revolutionary to not only survival horror but to video games as a whole. On the other, it just didn’t feel like Resident Evil anymore.
RE fans and many survival horror fans for that matter can generally be divided into two groups – the people that feel the genre needs to change and adapt, and the people that feel survival horror’s best days are behind it. However if you happen to find yourself caught in the middle, sitting on the fence, rest assured that you’re not alone.
Capcom has recently issued an open question to all Resident Evil fans (paraphrased as) -“What do you want? What do you want out of the series? Where have we gone wrong and how do we fix it? If you’ve since abandoned the series, how can we make you a fan again?” Or something to that effect. The responses have been pretty straightforward and to someone who’s actively thought about the question, pretty expected.
“Make it scary.”
Make it scary? What is that supposed to mean? Furthermore; how? One can only imagine how taxing it must be to the creative team behind a survival horror in development on how to make their game scary. Considering how subjective fear is, that can’t possibly be an easy task.
Yes, Resident Evil 4 was changing the rules, people thought it was scary and rightfully so (hell, it kind of was). Armed with that knowledge the devs behind Resident Evil 5 not only hoped to bank off the success of its predecessor, but to take what they thought was the proper next step in the advancement of the series. What did they get? A game that was almost universally hailed as one of the worst Resident Evil games in the series history. Not that it’s not a good game, it’s just not a good Resident Evil game.
RE 5 focused heavily on co-operative elements. If you didn’t have a friend to play with, you could always play with the AI. Your experience with the AI really depended on what you wanted out of the AI. In my personal experience, the AI on the PS3 version of the game was a little less dependable than the AI on the Xbox 360 and PC versions of the game, in all difficulties. Almost as if the game was purposely giving me a rough time on the PS3 version.
Does this mean that co-op is bad for survival horror? Not necessarily – the co-op system worked pretty damned well in RE5. You needed to cooperate or you couldn’t progress. Just like in Left 4 Dead – if you don’t work together, you’ll die. Horribly and painfully…sometimes comically. So is co-op out of the question for future iterations of Resident Evil? Hardly. The gaming industry is quickly discovering that unless you release a quirky indie game, if co-op isn’t included, you’re doomed to fail at retail (see Alan Wake, Shadows of the Damned). Additionally, fans of Outbreak seem to think that co-op Dragon Nest Goldis just alright.
Let’s take a look at (as in paraphrase) another fan request. ”Include ZOMBIES! Not Plagas or Cephalos or Majini bullshit, ZOMBIES! Take it back to the MANSION in RACCOON CITY, ETC, ETC, ETC. Basically make it the same way it was 15 years ago and we’ll totally eat it up.”
When you think of zombies, what do you think of? Do you think of the running, angry-looking charged zombies from Left 4 Dead and 28 Days Later? Or basically the kind you could weave around and leave in your dust – the slow shuffling kind a la Night of the Living Dead – the guys that (in the gaming world), aside from their semi reinvention in Resident Evil: Remake are 15 years old. How exactly do other game mechanics from 15 years ago work ya? How would that work in a modern gaming market? Don’t enough people complain of how dated the controls are in RE?
Perhaps a cast change is in order? New characters have been done before, but they’re used for a single title and then tossed. Or an entire reboot of the cast all together? People who really aren’t ready to fight off zombies with a flick of the wrist and a snap of the neck. People who couldn’t shoot the broad side of a barn if they were standing ten feet away from it (okay…maybe not that bad of a shot). People who when seeing a zombie for the first time can properly emote how afraid they are, not say something in the vein of “Not you guys again.”
One of the reasons thatDragon Nest Gold the Silent Hill franchise has remained so poignant is that the protagonist changes with each new entry in the series (with small exception). Each time out, you see the game through new eyes, not of those of a battle-ready soldier, ready for anything they might encounter. Even though the gamer, if a longtime fan has seen these enemies before, the effect seems to have so much more power when the lead character is out of their element. Even though it was implied that they were, Chris and Sheva just didn’t appear to be afraid in RE5. It was pretty evident that Isaac Clarke was terrified in Dead Space, and Daniel? Well…you know the story of Daniel in Amnesia. But for the RE crew? Almost as if it were just a regular day at the office.
Back to the original question posed; how do you keep the series fresh while appealing to longtime fans? How can the series progress when fans clamour for the past? We all want to relive those rosy days of our youth when survival horror was fresh and new and what Silent Hill and Resident Evil were doing was groundbreaking. Maybe we’re just looking at things through the rosy eyes of nostalgia? It’s actually a common occurrence, that people feel things were better ten or twenty years before present day. There was less crime, television was better, games were better, and the kids were alright.
The very nature of the gaming industry is not only to entertain, but to change. To progress forever forward with the advancement of the tech that powers it and adapt to current industry trends. If Resident Evil can’t Dragon Nest Goldevolve, then quite simply, the series will fade, to be viewed only through those rosy eyes of nostalgia.
Makes us weak, have hard to upgrade weapons so you don't feel like an invincible tank.
bring back classics of RE5, savepoints, even typewriter tapes if necessary, find everything and not buy it, then assemble (combine) and get creative to create your health elixir.
sub-menus do not pause the game, you forgot to fuse a green and red herb while in a fight? you deserve it (will stress people out to make sure they are always ready)
use elements of surprise, a lot of enemy types so the effect is renewed.
last thing, make it open ended, not "capcom signature" mission type layered, this also appears in the DMC series. If you want to keep the mission layered system, well abandon
the possibility of a shop between missions, so you don't built an arsenal every chapter.
When Resident Evil 4 first hit the scene it was hailed with equal parts praise and criticism. On one hand, it was revolutionary to not only survival horror but to video games as a whole. On the other, it just didn’t feel like Resident Evil anymore.
RE fans and many survival horror fans for that matter can generally be divided into two groups – the people that feel the genre needs to change and adapt, and the people that feel survival horror’s best days are behind it. However if you happen to find yourself caught in the middle, sitting on the fence, rest assured that you’re not alone.
Capcom has recently issued an open question to all Resident Evil fans (paraphrased as) -“What do you want? What do you want out of the series? Where have we gone wrong and how do we fix it? If you’ve since abandoned the series, how can we make you a fan again?” Or something to that effect. The responses have been pretty straightforward and to someone who’s actively thought about the question, pretty expected.
“Make it scary.”
Make it scary? What is that supposed to mean? Furthermore; how? One can only imagine how taxing it must be to the creative team behind a survival horror in development on how to make their game scary. Considering how subjective fear is, that can’t possibly be an easy task.
Yes, Resident Evil 4 was changing the rules, people thought it was scary and rightfully so (hell, it kind of was). Armed with that knowledge the devs behind Resident Evil 5 not only hoped to bank off the success of its predecessor, but to take what they thought was the proper next step in the advancement of the series. What did they get? A game that was almost universally hailed as one of the worst Resident Evil games in the series history. Not that it’s not a good game, it’s just not a good Resident Evil game.
RE 5 focused heavily on co-operative elements. If you didn’t have a friend to play with, you could always play with the AI. Your experience with the AI really depended on what you wanted out of the AI. In my personal experience, the AI on the PS3 version of the game was a little less dependable than the AI on the Xbox 360 and PC versions of the game, in all difficulties. Almost as if the game was purposely giving me a rough time on the PS3 version.
Does this mean that co-op is bad for survival horror? Not necessarily – the co-op system worked pretty damned well in RE5. You needed to cooperate or you couldn’t progress. Just like in Left 4 Dead – if you don’t work together, you’ll die. Horribly and painfully…sometimes comically. So is co-op out of the question for future iterations of Resident Evil? Hardly. The gaming industry is quickly discovering that unless you release a quirky indie game, if co-op isn’t included, you’re doomed to fail at retail (see Alan Wake, Shadows of the Damned). Additionally, fans of Outbreak seem to think that co-op Dragon Nest Goldis just alright.
Let’s take a look at (as in paraphrase) another fan request. ”Include ZOMBIES! Not Plagas or Cephalos or Majini bullshit, ZOMBIES! Take it back to the MANSION in RACCOON CITY, ETC, ETC, ETC. Basically make it the same way it was 15 years ago and we’ll totally eat it up.”
When you think of zombies, what do you think of? Do you think of the running, angry-looking charged zombies from Left 4 Dead and 28 Days Later? Or basically the kind you could weave around and leave in your dust – the slow shuffling kind a la Night of the Living Dead – the guys that (in the gaming world), aside from their semi reinvention in Resident Evil: Remake are 15 years old. How exactly do other game mechanics from 15 years ago work ya? How would that work in a modern gaming market? Don’t enough people complain of how dated the controls are in RE?
The cutting edge of zombie tech…
The DLC for RE5, Lost in Shadows, harkened the old breed of zombies and created the level accordingly…with NONE. It really did have everything about old Resi down pat except for the freaking zombies! There was a boss-type enemy and the final boss battle, but that was it. Perhaps I’ve got a bit too much adrenaline running through my blood, but I kept anticipating something, ‘anything’ would happen. A window breaking, a zombie shuffling, a hiss…but nothing more than the clap of thunder. Is this what people remember and long for?Perhaps a cast change is in order? New characters have been done before, but they’re used for a single title and then tossed. Or an entire reboot of the cast all together? People who really aren’t ready to fight off zombies with a flick of the wrist and a snap of the neck. People who couldn’t shoot the broad side of a barn if they were standing ten feet away from it (okay…maybe not that bad of a shot). People who when seeing a zombie for the first time can properly emote how afraid they are, not say something in the vein of “Not you guys again.”
One of the reasons thatDragon Nest Gold the Silent Hill franchise has remained so poignant is that the protagonist changes with each new entry in the series (with small exception). Each time out, you see the game through new eyes, not of those of a battle-ready soldier, ready for anything they might encounter. Even though the gamer, if a longtime fan has seen these enemies before, the effect seems to have so much more power when the lead character is out of their element. Even though it was implied that they were, Chris and Sheva just didn’t appear to be afraid in RE5. It was pretty evident that Isaac Clarke was terrified in Dead Space, and Daniel? Well…you know the story of Daniel in Amnesia. But for the RE crew? Almost as if it were just a regular day at the office.
Back to the original question posed; how do you keep the series fresh while appealing to longtime fans? How can the series progress when fans clamour for the past? We all want to relive those rosy days of our youth when survival horror was fresh and new and what Silent Hill and Resident Evil were doing was groundbreaking. Maybe we’re just looking at things through the rosy eyes of nostalgia? It’s actually a common occurrence, that people feel things were better ten or twenty years before present day. There was less crime, television was better, games were better, and the kids were alright.
The very nature of the gaming industry is not only to entertain, but to change. To progress forever forward with the advancement of the tech that powers it and adapt to current industry trends. If Resident Evil can’t Dragon Nest Goldevolve, then quite simply, the series will fade, to be viewed only through those rosy eyes of nostalgia.
Resident Evil 5 Guide for Getting, Installing and Using Mods
Turning Horror Into Modified Fun
If there’s one thing a lot of people probably didn’t think Resident Evil games have become popular for, it would probably be for mods. Now, modifying a game doesn’t just extend it’s lifespan and fun-factor, it can also, sometimes, completely alter the way the game is played, so much so that it becomes a completely different game in some cases. For Resident Evil, there are some super-talented folks out there who managed to create some really worthwhile, noteworthy mods that will not only shock and surprise you, but will also get you feeling like a giddy little school girl who just seen Justin Bieber walk by…yes, some of the mods are just that good.
This Resident Evil 5 mod guide will walk you through obtaining some of the coolest mods out there as well as how to get them working so that you can take advantage of things like split-screen modes, brand new moves and weapons, as well as four-player versus and co-op.
This Resident Evil 5 mod guide will walk you through obtaining some of the coolest mods out there as well as how to get them working so that you can take advantage of things like split-screen modes, brand new moves and weapons, as well as four-player versus and co-op.
The Benefits of Modding
A lot Dragon Nest Goldof people are afraid to mod their games, especially newbie PC gamers, because there’s the fear that something might get screwed up, something might not go right or your computer may catch on fire and blow up your house in slow-motion like a Michael Bay film. Well, that sort of stuff could only happen back in the 1990s, so there’s no need to worry about living out of a cardboard box because you typed in a ‘1’ instead of a "0."
Modding is pretty easy and usually it helps an old game feel like a brand new game due to graphical enhancements, sort of like the iCEnhancer for Grand Theft Auto IV, which almost makes the game look like real-life in some cases; or messing around with total conversion mods, like the Hall of Mirrors for Max Payne 2, which turns Max into Preston from the movie Equilibrium and adds all sorts of cool gun-kata techniques.
For Resident Evil 5, I’ll just say that the mods open up all sorts of awesome possibilities depending on what you’re looking for out of your gameplay experience. Are you looking to enhance the multiplayer component? Bring a few new weapons along for the ride? Alter Chris and Sheeva’s outfits more to your liking? Maybe even add a new mode?
You might be surprised at what you can find.
Modding is pretty easy and usually it helps an old game feel like a brand new game due to graphical enhancements, sort of like the iCEnhancer for Grand Theft Auto IV, which almost makes the game look like real-life in some cases; or messing around with total conversion mods, like the Hall of Mirrors for Max Payne 2, which turns Max into Preston from the movie Equilibrium and adds all sorts of cool gun-kata techniques.
For Resident Evil 5, I’ll just say that the mods open up all sorts of awesome possibilities depending on what you’re looking for out of your gameplay experience. Are you looking to enhance the multiplayer component? Bring a few new weapons along for the ride? Alter Chris and Sheeva’s outfits more to your liking? Maybe even add a new mode?
You might be surprised at what you can find.
Hitting the Right Places
You want to make sure you’re not wasting your time going in circles at websites only aimed at getting you to view ads or to take surveys or to click on paid links to keep you there as long as possible. You want to avoid sites like that as much as possible. If you click on a website for mods and you’re getting the run-around, just leave and spare yourself the agony of being circumvented from your actual goal.
Now, one way of avoiding dead-end websites is to simply click on the links below, each offering some unique and useful mods for the game:
This is File Planet’s mod section for Resident Evil 5. It only has two mods, but for those looking to enhance and/or alter the visual quality of Capcom’s action-horror title, then you’ll find a useful ENB Series mod available at File Planet. The ENB Series is an independent project consisting of graphics enhancements via shader manipulation. In other words, games that didn’t look so great before can look even better with realistic colors, shadows and sometimes lighting effects. Simply download the file and copy Dragon Nest Goldthe contents into your main Resident Evil 5 directory.
This website is a message board-based modding site that has all sorts of useful mods for Resident Evil 4 and Resident Evil 5. You can find model conversions, skins, re-textures and even game modifying mods here, such as the four-player versus mod. Some of the mods you’ll definitely want to check out are located in the RE5 section under Mod Releases. Some of the most popular and easiest to install are the Cerebus RE5 Gun-Shack mods in the Reskin Modification sub-section. For the multiplayer mods, such as split-screen and four-player, simply head to the Other Modifications section and you’ll find the multiplayer mods with a sticky at the top of the page.
This site here has a ton of mods for all the Resident Evil games as well, some more or less than what you might be expecting. In order to access the mods you’ll need to register on the forum board first. After that, simply sign-in and scroll down to the Resident Evil mod section to scroll through the mods.
Now, one way of avoiding dead-end websites is to simply click on the links below, each offering some unique and useful mods for the game:
This is File Planet’s mod section for Resident Evil 5. It only has two mods, but for those looking to enhance and/or alter the visual quality of Capcom’s action-horror title, then you’ll find a useful ENB Series mod available at File Planet. The ENB Series is an independent project consisting of graphics enhancements via shader manipulation. In other words, games that didn’t look so great before can look even better with realistic colors, shadows and sometimes lighting effects. Simply download the file and copy Dragon Nest Goldthe contents into your main Resident Evil 5 directory.
This website is a message board-based modding site that has all sorts of useful mods for Resident Evil 4 and Resident Evil 5. You can find model conversions, skins, re-textures and even game modifying mods here, such as the four-player versus mod. Some of the mods you’ll definitely want to check out are located in the RE5 section under Mod Releases. Some of the most popular and easiest to install are the Cerebus RE5 Gun-Shack mods in the Reskin Modification sub-section. For the multiplayer mods, such as split-screen and four-player, simply head to the Other Modifications section and you’ll find the multiplayer mods with a sticky at the top of the page.
This site here has a ton of mods for all the Resident Evil games as well, some more or less than what you might be expecting. In order to access the mods you’ll need to register on the forum board first. After that, simply sign-in and scroll down to the Resident Evil mod section to scroll through the mods.
Installing Mods and Backing Up Your Info
Before installing any mods you’d be wise to back up all your data. If you don’t have hard drive space to make a complete copy of your Resident Evil 5 directory, just back-up the necessary files you plan to replace. It’s quite easy, just head into your RE5 directory (if you’re using Steam it’s in the Steam directory under Steamapps/Common) and then head to the NativePC directory where all the moddable files are located.
If you’re going to install, for instance, the Nano-Suit BSAA Chris mod, you’ll need to extract the data into a directory. Copy the files from the directory – I usually keep all mod files in the download folder and extract each mod into its own sub directory – and paste them into the respective Resident Evil 5 installation directory. In this case, for the Nano-Suit mod, copy the NativePC directory and then head to the Resident Evil 5 installation path and then paste the folder into the directory (e.g., C:\program files\Resident Evil 5\NativePC).
You might want to make a separate directory for backup files and copy and paste the original files into the backup directory. and then if anything happens you can easily retrieve the data.
If you’re going to install, for instance, the Nano-Suit BSAA Chris mod, you’ll need to extract the data into a directory. Copy the files from the directory – I usually keep all mod files in the download folder and extract each mod into its own sub directory – and paste them into the respective Resident Evil 5 installation directory. In this case, for the Nano-Suit mod, copy the NativePC directory and then head to the Resident Evil 5 installation path and then paste the folder into the directory (e.g., C:\program files\Resident Evil 5\NativePC).
You might want to make a separate directory for backup files and copy and paste the original files into the backup directory. and then if anything happens you can easily retrieve the data.
Top Mods to Check Out
Now that you have an idea of how to install mods, a few noteworthy mods to check out are definitely the Cerebus gun skin-pack. This guy did an amazing job making some top-notch skin modifications for the guns in Resident Evil 5. The Jill Tron suit is another nifty mod worth checking, available in the re-skin section at the Invision Free modding board.The two most important mods, though, are the split-screen mod and the versus mode mod. To use split-screen you’ll need two USB controllers, such as two Xbox 360 or PS3 controllers; the mod doesn’t work with a keyboard and mouse combo. Simply download and extract the contents of the split-screen mod into the main folder of Resident Evil 5. Double click the icon to begin playing and presto! You can now play local-split screen story mode with another player.
Four-player versus mode pits two teams against each other or four people against continuous waves of NPCs. This mode can only be accessed after downloading and extracting the mod to the Resident Evil 5 directory. Simply double-click on the Versus.exe file and it will open up a new option in the play-menu with the mode “Versus” beneath “The Mercenaries” mode. You’ll have to unlock the characters again by earning points in this mode, but it’s well worth it.
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